
modifier for enemy cast speed now also grants projectile speed.enemy mines spawned on death can now petrify.added new modifier that disables dodging/avoiding and blocking attacks.fixed “Non-magical resistances lowered” modifier not appearing.fixed function of “Hero Energy Blocked” modifier.
changed “No Pets Allowed” modifier to “Slowed Pets” (and lower burn DoT). Therefore the buff to the attack skill’s damage, making the nerf less jarring.) However, the hand hit failed to be removed, resulting in doubled wolf damage for the past few years. (Background: Wolves had received a default physical attack of equal value to replace their “hand” hit, as only the former shows up in tooltips. in turn, also doubled pierce damage on Maul skill. in turn, increased damage of default attack skill by 50%. Fixed a bug with NPCs after Squabbling Merchant side quest. Moved an unreachable chest (below ground) in the Court of Kouloures, to a place where it is accessible. Fixed an issue with Monster Lure dealing damage to enemies if a player has item(s) with bonus to pet damage. Fixed an issue where players might not get a quest reward for The Power of Nerthus (Ragnarok DLC) after finishing the quest. Changed the chance for Mogwai to equip the MI Mogwai Cuirass to 7%, this should significantly lower the drop rate of the item. Fixed issue: EOTA doesn't work beyond skill level 10. Fixed typo: ‘’könnrn’’ replaced with word können on German language. Multiple localizational fixes and corrections and new localized text imported. Set Thunderstrike hit SFX volume from 0.95 to 0.5. Polish language prefixes, quality and style tag in the base game didn't have gender for neutral singular, now it's added. Changed the price of Amulets and Rings. Replaced white skeleton mesh with brown for Egypt undead to differentiate from China. Updated EE staff projectiles with correct effects for legendary difficulty (fire/cold/lightning). Significantly reduced Akhenaten cultist’s babble chatter. Fixed projectile effect for Xuan Wu’s Staff of Greater Magic to match the base damage type, now has lightning instead of fire projectile. Updated inconsistencies with various monster loot tables. Sesketesh hero - added chance to drop Revenant Mi’s. Lowered drop chances for Ceremonial Armband MI’s. Added chance for champion priests to drop Exhumed torso MI. Added chance for 'Mummy - Vengeful Revenant’s to drop Revenant Mi’s. Fixed bug with Apples of Idun skill has no cooldown:Īdded 6s cooldowns to artifact-triggered skills that fully restore HP / MPĪlso added activation sounds (Nature heal / refresh skills). Gorrogos Staff no longer inflicts Lightning damage. Gorrogos Staff projectiles now roll and are able to connect with enemies. Fixed missing auto-activation of skill on Triton MI shields. The Necropolis boss’ grab spell now traps and slows rather than traps and stuns. The Necropolis boss now summons adds less often. Reduced attack speed of throwing Aegipans by 20%. Fixed bug with experience potions not working. Fixed an issue with Machae loot tables causing Demonic Rippers not to drop: they now have a drop chance and the stats are adjusted to the game difficulty. Updated pathing in Surtr battle arena to allow pets get into melee combat during one of the battle phases. Reduced the drop chance of Ceremonial Axe from Wraiths in Egypt (Act III).
Fixed issues causing crashes in the Path of Fenghuang. Updated the following monster resistances, with the values changed according to the monster type: Bandit, Animated armor, Bat, Desert hag, Earth elemental, Eel, Fei Yi, Fire elemental, Gorilla, Mogwai, Monk, Fahai, Mummy, Spider, Sphinx, Water elemental. Fixed an issue where Fire elementals’ health bar isn't dropping when receiving damage at the Ten Suns fight. #TITAN QUEST IMMORTAL THRONE MODS FOR RANDOM MAPS MOD#
Added TQ Quest Mod Tools & Workshop Tools.